At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans.
Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophesy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss
> A fantasy role playing game with over 140 characters and a complex, multi-level world
> Intriguingly varied story-line
> Choose up to nine party members, each with a unique motivation, skills and background
> The strategic combat system combines the best of turn-based and real-time elements
> Create and cast up to 120 individual spells
> Explore over 200 locations with mysterious buildings, eerie landscapes, danger and surprise at every turn
> The Adventure-style user interface gives you maximum interaction with the Septerra game world
> Hundreds of entertaining voices spoken by professional actors
> 16 Bit SVGA rendered graphics in Japanese "Manga" style At a glance
- Processor: 1.4 GHz
- Graphic card: 3D graphics card compatible with DirectX 9
- RAM: 512 MB
- Download Size: 924MB
- Hard drive: 658MB
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[07/17/2012 - 17:50]Great game, but lots of combat
I grew up in the 90's, so this was a game I played when it first came out. It has Japanese style combat, where it's turn-based, but you have a timer that counts down before you can attack. If you want to do a more powerful attack, you have to wait longer, weaker attacks take a shorter amount of waiting time. You don't find new weapons, instead you find upgrades for your current weapons, and new weapon attachments with lead to new types of attack options. There's also magic cards you can find and combine, each one does a different spell.
It has small adventure elements, where you have to find items in order to advance the story, just like in adventure games. Something cool about this game, is that it was supported years and years after it was released. Jim Weisz supported it in his own time, by releasing patches and helping the community on the olde Septerra Core forum, and it was a very crude forum to say the least. Even with all the spam that the forum got, because Monolith left it without moderators, Jim Weisz still helped to support it. It's not often a game developer supports his own game years after it's released. So that was nice to see for this game! I also think he continued to support it due to pesonal reasons.
The only problem with this game, is that it has too much combat. I do like the combat system and think it's really good, but there's just too much of it. Monsters respawn, which means you have to fight them over and over again if you explore areas a lot. Since you have to find items to adavnce the story, you might have to fight monsters more than once to explore the areas. Also since it's a turn-based style of combat, you can't avoid fights or skip them, which means they can take a while to complete with all the animations and fighting. It can lead to frustration and annoyances when you want to just past a part of the story. The other problem is that the movies don't play on Windows 7. The game used Quicktime for it's movies, so that's why they don't play nicely with Windows 7.
There is a cheat for the combat you can find on the internet. It makes you automatically win a fight. I don't like cheats, so I won't give it here, but there is one out there should you need it. It'll make combat go quicker if you ever get annoyed by the amount of battles.
I think it's a top quality game, it still holds up today with it's good art style.